Wednesday, April 17, 2013

Hello Everyone,

Today I shall be talking about the Primal Host class from LRGG. This class has single handedly made my brain explode in joy and how fresh the idea is. THe concept is you play a character who has a symbiote thta he must keep happy by giving them certain boons. Sounds like archetypes of it? There is more.

In this book it not only gives you rewards for letting your symbiote do it's thing but it also fights against you in a battle of the wills to control you if you don't let it do as it pleases. This gives plenty of plot hooks for the gm and if you actually like to have that conflict ask the GM to play as your symbiote and that is just icing on the cake. No longer will I hear the cries of, "That's not fair, he is controlling two characters" that I hear about summoners nor will I hear how Over Powered they are for class features that are and have always been on par with other classes, but I digress.

This class is the meat and potatoes of what Pathfinder will be doing in the ages to come. Screw the fighter and say good bye to the wizard, it's time for the diamonds LRGG puts out to have a chance to shine.

Thank you for making such an amazing an wonderful class. I strongly suggest going to drive thru rpg right now.

http://rpg.drivethrustuff.com/product/111677/Primal-Host

There's the link and enjoy.

Reviews of 3pp

Hello Everyone,

My name is Cody Martin and I would just like to say if you are reading my Blog thank you. I am new to this blogging stuff and honestly I wish that I knew what to put here, but for now I will be reviewing third party books and my opinions on which ones are great and which ones may be lacking. The first thing I would like to talk about is Little Red Goblin Games Tome of Sword and Spell.

This book is 27 page book with three different classes and a prestige class. It is a nice size for a good quality product.

The Dimensional Knight was by far the most ingenious ideas that LRGG has created right next to the Primal Host, which I will be discussing in my next review.

The way that they set the class up is it is basically a reworking of the Magus with a more limited spell list but gains the ability to cast portals for awesome effects. Think Portal Ray gun except you can eventually have multiple portals, then add a guy with a short sword who can attack through those portals. That is the Dimensional Knight.

There are many ways to augment your portals with your Arcane Pool like making them bigger or hitting someone against their internal AC, which mind you is basically saying, "I'm going to cut you from the inside ok bye." That is by far an amazing and unique idea for a class ability.

As you level up you can make a whole nexus of exit portals with one entry portal and attack, AoO, and manuever wherever you like as if you were in the square of the other portal and with a 30 + 5 ft per level that eventually makes you ALL over the field without even moving. Take that mobile fighter.

All in all I think that class is the shining feature of the book. The rest are a bit bland in comparison.

Creating the Spellslinger Prestige was kind of dull for me because they already have one of those in a core Paizo book but I can say that they at least spiced it up and gave it a new twist. Otherwise though nothing of true merit since the Spellslinger Wizard Archetype already comes pretty close to the same.

Finally we have the Thunder Chief, a class that gains the ability to harness the storms fury. It is a pretty cool concept but as I read through I noticed that it seems to have a couple downsides. The downsides are, you really don't gain much, as far as I know, until you are third level. At first level you can gain a +1 to damage by expending a storm point but that really isn't all that spectacular since by gaining a single feat. The class really pays off later though once you hit level 3.

At level three you can pick cool stuff like Lashing Winds, which increases your threatened range by 5 ft per 4 levels or something like that, very Anime feeling with that one and it is pretty cool. Frigid Cold is also good with it's ability to give cold resistance and deal cold damage and on top of that you can even have the enemy make a save or slow to 10 ft movement for a round, how cool is that? Pun kind of intended.

Over all the Thunder Chief definitely gets better as levels go on but it sure as hell doesn't suck me in at first or even second level. It is definitely one of my picks for dying first at those levels honestly even with its 1d10 hit dice.

Overall I give this book 4/5 points because I know that they have done better. Good Job LRGG, here's hoping you guys make something as ingenious and moving as The Primal Host again, which is my next review coming soon.